A shrine rests slightly away from the fire
You Pray ✪
Roll 1d10
- 1: You gain 1 disorder
- 2-4: You gain +★ insanity
- 5-8: You gain +★ to all hit locations
- 9: You gain +1 luck
- 10: Gain ✪, if you roll while spending ✪, roll 2d10 and select which result to count
Chimes jingle as the weather shifts
You Dance ✪
Roll 1d10
- 1: You gain -1 movement
- 2-4: You gain +1 evasion
- 5-7: You gain +1 movement
- 8-10: You and another survivor gain Synchronized Strike secret fighting art
Sturdy packs rest gathered together
You Prepare Your Gear ✪
Roll 1d10
- 1: You gain -1 survival
- 2-4: You gain +★ survival
- 5-7: You gain +1 strength
- 8-10: All survivors gain +1 survival
Faces worn with footwork mark a place of battle
You Train ✪
Roll 1d10
- 1: You gain -1 strength
- 2-4: Draw 2 fighting arts, you gain 1
- 5-7: You gain +1 accuracy
- 8-9: You may copy any fighting art or secret fighting art another survivor has
- 10: Gain an additional weapon specialization, or upgrade a specialization into a mastery
A bench and tools sit idly waiting for hands
You Craft ✪
Choose One:
- Obtain a copy of a paired weapon already in camp
- Sacrifice a weapon to obtain another weapon
- Sacrifice an armour set, obtain another random armour set
- Up to 3 times you may sacrifice a gear card to select one of 3 new non-armour, non-weapon gear.
Chromatic smoke drifts from your fire
You Breath It In ✪
Roll 1d10
- 1: Gain Possessed ability
- 2: Gain Bitter Frenzy ability
- 3: Gain Acid Palms ability
- 4: Gain Peerless ability
- 5: Gain Leyline Walker ability
- 6: Gain Nightmare Spurs ability
- 7: Gain Iron Will ability
- 8: Gain Chromatic Eyes: "Your complete affinities and incomplete affinity halves count as all
colours." ability
- 9-10: Choose your outcome
Roll Hit Location
- Head: Suffer Deaf
- Body: Suffer Broken Rib
- Legs: Suffer Broken Leg
- Arms: Suffer Broken Arm
- Waist: Suffer Broken Hip
🕮 Hold Their Memory
The survivors quickly gather the dead. With care they take mementos from their fallen
allies
as well as any fire starters they carried.
Markers are driven into the ground and still lit lanterns are left to go out on their own.
🕮 Split The Bounty
The remaining survivors stand over their kill. They gather the pieces and begin the
process of harvest and allocation. Once the survivors are satisfied they begin to separate; some quickly
vanish into the dark worried to be followed, others discuss their heading deciding to move together. In
the darkness of the plain of faces the dim lights of similar fires can be seen.
🕮 Avenger In The Dark
In the darkness 4 nomads lay dead, barely illuminated by lantern light, a monster
lingers picking at them until something silent moves to attack. In the darkness of the plain of
faces many lay dead, reeking of rubber and fire.